package mpcs.view.components
{
	import flash.display.GradientType;
	import flash.display.Graphics;
	import flash.display.Loader;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.ProgressEvent;
	import flash.events.TimerEvent;
	import flash.filters.BitmapFilterQuality;
	import flash.filters.BlurFilter;
	import flash.geom.Matrix;
	import flash.text.TextField;
	import flash.utils.ByteArray;
	import flash.utils.Timer;
	
	import mx.events.FlexEvent;
	import mx.preloaders.IPreloaderDisplay;
	
	import org.osmf.events.TimeEvent;
	
	public class DDProgressBar extends Sprite implements IPreloaderDisplay {
		
		[Embed(source="assets/title/cloud.jpg", mimeType="application/octet-stream")] 
		public var _loadingLogo:Class;
		
		private var dpbImageControl:Loader; 
		private var _barSprite:Sprite; 
		private var progressText:TextField;        
		private var ProgressBarSpritIsAdded:Boolean = false;
		
		public function DDProgressBar() {
			super();
		}
		
		// Specify the event listeners. 
		public function set preloader(preloader:Sprite):void { 
			//Listen for 正在下载 
			preloader.addEventListener(ProgressEvent.PROGRESS, handleProgress); 
			//Listen for 下载完成 
			preloader.addEventListener(Event.COMPLETE, handleComplete); 
			//Listen for 正在初始化 
			preloader.addEventListener(FlexEvent.INIT_PROGRESS, handleInitProgress); 
			//Listen for 初始化完成 
			preloader.addEventListener(FlexEvent.INIT_COMPLETE, handleInitComplete); 
		} 
		
		// Initialize the Loader control in the override 
		// of IPreloaderDisplay.initialize(). 
		public function initialize():void { 
			//添加logo图 
			dpbImageControl = new Loader();       
			dpbImageControl.contentLoaderInfo.addEventListener(Event.COMPLETE, loader_completeHandler); 
			dpbImageControl.loadBytes(new _loadingLogo() as ByteArray);
			//dpbImageControl.load(new URLRequest("loadinglogo.swf")); 
		} 
		
		
		// After the SWF file loads, set the size of the Loader control. 
		private function loader_completeHandler(event:Event):void {         
			addChild(dpbImageControl); 
			dpbImageControl.width = 230; 
			dpbImageControl.height= 80; 
			dpbImageControl.x = this.stage.stageWidth/2 - dpbImageControl.width/2; 
			dpbImageControl.y = this.stage.stageHeight/2 - dpbImageControl.height/2 - 80; 
		}   
		
		// 
		private function addProgressBarSprit():void{ 
			//绘制背景渐变 
			var matrix:Matrix=new Matrix(); 
			matrix.createGradientBox(this.stage.stageWidth,this.stage.stageHeight,Math.PI/2); 
			var colors:Array=[0x058BBD,0xFFFFFF]; 
			var alphas:Array=[1,1]; 
			var ratios:Array=[0,255]; 
			this.graphics.lineStyle(); 
			this.graphics.beginGradientFill(GradientType.LINEAR,colors,alphas,ratios,matrix);        
			this.graphics.drawRect(0,0,this.stage.stageWidth,this.stage.stageHeight); 
			this.graphics.endFill(); 
			
			//绘制中心白色发光 
			var _Sprite1:Sprite = new Sprite(); 
			addChild(_Sprite1); 
			_Sprite1.graphics.beginFill(0xffffff,0.45); 
			_Sprite1.graphics.drawEllipse(this.stage.stageWidth/2-130, this.stage.stageHeight/2-90, 280, 100); 
			_Sprite1.graphics.endFill(); 
			//滤镜实现发光边缘柔和            
			var blur:BlurFilter = new BlurFilter(); 
			blur.blurX = 100;
			blur.blurY = 50;
			blur.quality = BitmapFilterQuality.HIGH; 
			_Sprite1.filters = [blur];
			
			//------------------------------------------------- 
			
			//绘制进度条背景 
			var _Sprite2:Sprite = new Sprite(); 
			addChild(_Sprite2); 
			_Sprite2.graphics.lineStyle(1, 0xCCCCCC); 
			_Sprite2.graphics.beginFill(0xFFFFFF); 
			_Sprite2.graphics.drawRect((this.stage.stageWidth/2 - 152), (this.stage.stageHeight/2 - 10), 304, 20);   
			_Sprite2.graphics.endFill(); 
			
			//------------------------------------------------- 
			
			//加载进度条Sprite 
			_barSprite = new Sprite(); 
			addChild(_barSprite); 
			_barSprite.x = this.stage.stageWidth/2 - 150; 
			_barSprite.y = this.stage.stageHeight/2 - 8; 
			
			//------------------------------------------------- 
			
			//加载进度条文字 
			progressText = new TextField(); 
			addChild(progressText); 
			progressText.textColor = 0x333333; 
			progressText.width = 300; 
			progressText.height = 18; 
			progressText.x = this.stage.stageWidth/2 - 152; 
			progressText.y = this.stage.stageHeight/2 + 20; 
		} 
		
		//刷新进度条 
		private function drawProgressBar(bytesLoaded:Number, bytesTotal:Number):void {
			if (_barSprite != null && progressText != null){ 
				var g:Graphics = _barSprite.graphics; 
				g.clear();
//				g.beginFill(0xCCCCCC); 
//				g.drawRect(0, 0, 300*(bytesLoaded/bytesTotal),16);   
//				g.endFill();
				
				var matrix:Matrix=new Matrix(); 
				matrix.createGradientBox(300 * (bytesLoaded/bytesTotal), 16, Math.PI/2); 
				var colors:Array=[0x0099CC,0x99cc77]; 
				var alphas:Array=[1,1]; 
				var ratios:Array=[0,255]; 
				g.lineStyle();
				g.beginGradientFill(GradientType.LINEAR,colors,alphas,ratios,matrix);        
				g.drawRect(0,0,300*(bytesLoaded/bytesTotal),16); 
				g.endFill(); 
			} 
		} 
		
		//正在下载的进度 
		private function handleProgress(event:ProgressEvent):void { 
			//第一次处理时绘制进度条Sprit 
			if (ProgressBarSpritIsAdded == false){ 
				ProgressBarSpritIsAdded = true; 
				addProgressBarSprit(); 
			}
			
			if (progressText != null){ 
				progressText.text = "加载进度：已加载 " + event.bytesLoaded + " byte，总大小 " + event.bytesTotal + " byte."; 
			}         
			drawProgressBar(event.bytesLoaded, event.bytesTotal); 
		} 
		
		private function handleComplete(event:Event):void { 
			if (progressText != null){ 
				progressText.text = "加载完成."; 
			} 
			drawProgressBar(1,1);        
		} 
		
		private function handleInitProgress(event:Event):void { 
			if (progressText != null){ 
				progressText.text = "正在初始化..."; 
			} 
			drawProgressBar(1,1); 
		} 
		
		private function handleInitComplete(event:Event):void { 
			if (progressText != null){ 
				progressText.text = "初始化完成."; 
			} 
			drawProgressBar(1,1);         
			
			//0.03秒后抛出完成事件 
			var timer:Timer = new Timer(30,1); 
			timer.addEventListener(TimerEvent.TIMER, dispatchComplete); 
			timer.start();
		} 
		
		private function dispatchComplete(event:TimerEvent):void { 
			dispatchEvent(new Event(Event.COMPLETE)); 
		}
		
		// Implement IPreloaderDisplay interface 
		
		public function get backgroundColor():uint { 
			return 0; 
		} 
		
		public function set backgroundColor(value:uint):void { 
		} 
		
		public function get backgroundAlpha():Number { 
			return 0; 
		} 
		
		public function set backgroundAlpha(value:Number):void { 
		} 
		
		public function get backgroundImage():Object { 
			return undefined; 
		} 
		
		public function set backgroundImage(value:Object):void { 
		} 
		
		public function get backgroundSize():String { 
			return ""; 
		} 
		
		public function set backgroundSize(value:String):void { 
		} 
		
		public function get stageWidth():Number { 
			return 340; 
		}
		
		public function set stageWidth(value:Number):void { 
		}
		
		public function get stageHeight():Number { 
			return 256; 
		}
		
		public function set stageHeight(value:Number):void { 
		}
	}
}